Levelling up has now received a face lift! You will now proudly display your new level and Treasure Chests will be rewarded for every level gained past level 4.Check out the Design Notes for all the details! Class Training Daily Quests have been updated you may now only complete one Quest a day.Added new Loading Screens to the game! Fancy!.Slightly increased the size of the Jump button on Mobile User Interface.Tweaked some joystick settings for Mobile users to prevent accidentally zooming the camera while trying to move with the joystick.You can enable or disable this option in the Settings Menu. A new Setting has been added to allow the Player to use their abilities / cast spells even without a target! Now you can show off all your fancy moves in town.The Character Creation screen has now been updated! This should be a much better experience for those new players joining our game, or even those experienced players who just want to try a fresh new start.Bits and pieces are still in the works so be sure to send in a report or a ticket about any issues that you find! The UI has received a brand new look! Charfade and the team have been working hard on this update to give AQ3D a fresh new look.Fixed a bug with Token items not being added to Inventory if your normal Inventory was full.Head to the Barbershop to access this new feature! The cost remains 500 Dragon Crystals. Players can now change their character's gender in-game.You will no longer be able to start crafting a recipe for a Unique item that you already own.There should be more information about why you may or may not be able to accept a Quest (such as Class Token Daily quests, etc.) Some better feedback has been added to Quests when you do not meet the requirements.NPCs can now stop and turn to the player when interacted with!.Certain Daily Quests are also scaled to give rewards more appropriate across all levels. Currently, scaled content is limited to certain seasonal content, Daily Boss areas and Random Adventures generally. The first round of scaling changes is now live! This system is a bit different from how scaling worked previously: in scaled areas, monsters will now be scaled to your level! Quest rewards can now also be scaled and appropriate for your level.Fixed a bug where opening the Travel Map via keybind would not load the Map image.Fixed an issue where Players could still be moving when interacting with the Barbershop and running out of the map while customizing their character.Minor bug with this feature that will be fixed shortly so we'll be holding off until then.Pets unlocked from a Collection will now allow you to click on the Pet to access your Collection! Note: this only works with the Pet from your Collection itself, and not the version of the Pet purchased for DragonCrystals in the regular Collection Shop.Crafted items and dropped items can now be scaled relative to the Player level! The first round of these items is available in the Daily Boss map.Known Issue: Equipped Pets (0 Power) are currently being factored into the "Average Power Level" displayed.Let us know what you think and if you find any issues! There is also a new "Equip Best" button in the Equipped Items tab of your Inventory. The Inventory UI and Item Descriptions has received an overhaul! You will now be able to see more information about your items at a glance, such as the total Item Power of an item (Item Power is currently derived from the rarity and level of an item).Many fixes to issues with Quests being unable to be completed in areas such as: Darkovia Castle, Greenguard.Exploration Badges will now be attainable again! This bug was a result of a game-wide update that affected many triggers.Certain buffs will now display their icons again.Equip Best should no longer automatically equip a Gun if Pirate Class is not unlocked. Updated UI related to Item Power and Item Types - "Sword" and "Pistol" is now "Melee Weapon" and "Gun".Debuff Icons should no longer get stuck.XP and Gold Boosts should no longer be usable when one is already active.Fixed an issue with Savage Flames not applying bonus damage properly.Fixed an issue with "Average Power" display accounting for Pets being equipped.
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